Wednesday, January 6, 2016

BugLog 1 - January 6th, 2016

I bought a Bug.



Model Year: 1967
Engine: 60 Horsepower, 1500 cc
Notes: was totaled, reworked, given a '65 front end.

I just acquired this beautiful old fellow, who I have elected to name Jasper, for $1800 from a gentlemen in Idaho. His current condition is rather poor, being riddled with rust, rot, dents, and with a laundry list of different bits and bobs that need replacing or repair. However, I am glad I got him, as I have long since dreamed of owning a bug. To me, there is something innately satisfying in owning something that you can completely understand, and I find it immensely helpful - if not absolutely necessary - to understand a tool or machine in order to trust it to do a job to my standards and, in this case, not put me in danger due to the shoddy quality of someone else's work. Not only that, but a bug is also the pinnacle of German engineering, being sturdy, economical, repairable, well-documented, and well-performing. I expect this vehicle not only to become an extension of my hobbies, capabilities, and personality, but also to serve as a constant reminder of the immense and beautiful impact of truly great engineering. 

Alright alright, now enough with highfallutin' philosophy of this that and the other. The current driving condition is fairly good, as the engine was just resealed (which is different from being rebuilt) and there was some work done on the transmission. However, the gear shift is surprisingly floppy, even when engaged and driving, which leads me to believe that I may be replacing or creating parts for it in the near future. for now, though, it drives just fine with the flop.

Another part of the power train that bothers me somewhat is that when idling in first gear or in reverse gear, it lurches, and badly. One of my contacts, a former Bugsman himself back in the day, warns me that it may be slipping clutch plates. However, it may also be that I'm riding the E (or R, for accuracy) on my fuel gauge, which can lead to the same thing. Once I have it tagged and insured, I'll get it to the gas station and make sure that my thousand-dollar problem isn't just a twenty-dollar tank of gas.

On the subject of gas, it does smell a bit odd when driving. This could be due any number of things:
A bad seal on one or more of the pistons is causing me to burn oil,
Bad timing of the distributor is giving me an incomplete burn,
a leak in the fuel line is dripping gas somewhere(!),
I'm over examining a fifty year old car.
whatever the case, only time and a second set of nostrils can tell.


The whole front interior.


furthermore, The electrical systems are in dire need of rewiring...



Here we see Blegh and Ew, respectively.


Just redone it my ass. I really should have paid more scrutiny to what the guy was selling. However, I was always planning on dong my own custom fun with the electrical, so its not like this is TOO much extra work. 
Here you may enjoy pictures of problem areas of the interior:


Replacement pads en route.



My corroded mirror. I already ordered a new one,
that will get its own post later to compare authenticity...
Also, excuse the quality, I was using an Apple product.



I hear that they were not terribly well made to begin with,
so I would have ended up redoing it anyway.



All the rubber seals need redoing.
However, the side glass is actually original,
which is not terribly common.



This will all get done after the seals,
so that I know it wont get damaged by weather.




I already ordered a new shifter assembly, because it
was the only way I could find the original-style rubber boot.
I haven't yet decided if I'm going to restore or replace the E-brake.
It depends on how much re-chroming costs.


[engine holes]

This may very well wait a year or more,
depending on when my budget and tooling allows me
the ability to pull out the engine and redo the whole
ventilation and heating system.

That just about covers the bulk of it. When winter ends, I plan on putting stock tires on, as the ones I have are too large and rub on tight turns. During the electrical overhaul, which is not yet fully planned out, I will be replacing all the lights with LED's, and possibly adding in some computerization. I do plan on putting in a sound system, and the ultimate fate of the back seat is as-of-yet undecided.
Well, I think I'm done for the night. It's 3 AM, and I've damn near written about every possible part of the project that I could. Thank you, dear Reader, for your time and attention. This is John and Jasper, signing off for the evening. Good night.

Monday, October 13, 2014

The Thing about Sports

I've finally done it -- I've gone and cracked the code.

I, my good ladies and gentlemen of the audience, worked out why everyone is so obsessed with sports.


It came to me after a visit with my grandparents, driving back to Aunt Michelle's in Maryland. I was thinking about robotics, my grandparents, my soon-to-be extended family of the Lawver clan, and sports. How is it that Poppa still watches football, so far in his years, I asked. If he tried to watch even a minute of robotics competition, he'd be lost and confused, probably angry, then turn off the TV to go do laundry or something a little more calming. Why is it that people who haven't played sports since their childhood can still find refuge in a booming modern industry? Why do people get tired of some things and not others? How is it that Dad can still learn new woodworking techniques but can't stay awake through a single movie?

I felt as though my skull caught the idea like a screwball struck into center field.

You see, humans are innately passionate beings. Everyone who had a half-decent development has their niche: be it art, engineering, performance, comedy, teaching, hunting, or even sport. But I have spoken to engineers too old to live on their own, and while somewhat more competent than most in fields like computers and circuitry, it is obvious that their heyday is far behind. I would never have guessed that one man with jowls that could frighten a bulldog built his own television from scratch and understood every part. Most modern engineers don't even come close to that.*

"You kids and your cellular telephones and E-lectronic mail."

But consider it from the beginning: as a human child, one is full of energy, though their brain may be all but empty. If one should see the beauty of the insect, in it's habits and career, while still a child then almost invariably insects become of great interest. A child will, once informed that it is there, seek out knowledge on insects in books, documentaries, and study. This same phenomenon will occur multiple times over one's lifetime: discovery of a new and interesting thing, curiosity, questioning, and study. Over time, the once energetic and empty minded child changes into something quite different, though nothing quite as beautiful as the butterfly he or she once chased. No, this creature is grotesque--it seeks not knowledge but food, feels not curiosity but fatigue, asks not why, but "why should I?" This creature has no more room to invest itself, perhaps even having shed it's preadolescent passions. So, upon discovering a new and beautiful and complex thing, it does not look twice. Rather, it turns to something that it has always had: gossip, hunting, war, sport. These things it knows, there is no effort in learning them anew, only the slow, dreary trudge through the well-worn paths of it's own mind. This is why people so universally love sports over other, more intellectual pursuits. The very same thing that drives modern industry and invention is, sadly, just as despicable and unavoidable in human nature: sloth. One need only have learned about sports once, and then find themselves able to enjoy every game since. With these games come endless, repetitive, familiar drama: new players, new expectations, new bets; Old scandals, old rules, old crimes. Nothing like the engineer who once built his own television. No, in the name of comfort and ease, perpetuity of gratification, people seek out and settle down in the mediocre and the unchallenging. This behavior too, can only be thought to connect with the fact that some minds deteriorate with age and some do not; while some are watching the thousandth identical baseball game, some are still discovering their insects.

Thursday, July 10, 2014

Minio, an Internship, and Other News

It's  been a bit since I last posted, as I was pretty busy finishing up my school year. For today I shall begin with the good news:

-I got an internship! Working with such intellectual greats as Mickie Byrd, Dakotah Karrer, and Joseph Midura, I'll be writing the demos/tutorials for the Minio! (see below) The kickstarter is just kickstarting at the time of writing, and I'll soon be receiving an advance kit so that by the time backer presents start shipping, I'll have a decent portfolio of the Minio's functions ready to go.

-Minio, the next big step in phone hardware, and the DIY-on-the-go-er's best friend, is making it's debut. To give the condensed pocket-edition summary, abridged, of the Minio, it's an Arduino attachment for your Android phone. What you actually receive is a small circuit board, not much larger than a quarter, with a micro USB plug on one side and some pins on the other. Downloading the app then gives you the ability to write code for your Minio, which opens a whole new world of phone periphery. Essentially, when you have Minio, you have access to not only your phone's computing power for all of you projects, but you also have the ability to expand on that, for the sake of an upgradable phone. If you're an engineer on a budget like me, the prospect of upgrading phone hardware rather than repurchasing is one full of promise and endless possibility. And of course, a single paragraph couldn't begin to scratch the surface on the possibilities, I'm just saying what I've seen. To get one, go head over to the Minio website and don't forget to check out the kickstarter.

-I have a new design I hope to begin working on soon, for a holodesque virtual reality rig. Since the first rumors of the Oculus Rift VR headset, and even more so once the Leap Motion Sensor came about, people have been frantically looking to finish the VR Trifecta by allowing the player to move freely while not running into walls, mainly with omnidirectional treadmills. In existing designs, a good omnidirectional treadmill has always had at least one major flaw, like requiring a building-sized apparatus. Others flaws have been the need for specialized, expensive, hyper slick materials that are easy to damage and very hard against your foot, or the need for an awkward, strenuous motion. At present, the leading design seems to come from the Virtuix Omni, which takes the form of a large, curved platform with a waist brace. 


Pictured: Impracticality and minimal planning


The inside of the curve is covered in either a slick surface, requiring special shoes as well, or small rollers. This design is popular since it only takes up about a square meter of floor space, and is small and inexpensive compared to competitors. Despite this, I am still not satisfied. Unlike the Oculus Rift, this piece of VR hardware is going to be planted in the corner of a room and stay there--there is no portability. It's also much more than a gaming peripheral, it's a piece of furniture, which is a trait that may make it popular with nerds but sadly, not the parents who's house they live in. Even if you're okay with it's other shortcomings, it would be nice if they at least made it disassemblable, so one may fold it up and tuck in it in a closet when not in use. Lastly, all of these designs require cameras coupled with complex motion tracking software or imprecise, easily confused accelerometers strapped to the user's legs in order to (poorly) detect movement. After all of this trouble, expense and unreliability even I was about ready to give up on the technology--but some late-night crazies gave me the insight to a design that simplifies the whole thing into (you're going to want to sit down for this) (this set of parenthesis is to further delay for dramatic effect) a pair of shoes. Or at the very least, a pair of shoes will be all you need to buy. These shoes will not only be comfortable and flexible, they will have minimal friction with whatever material you chose to use them on, because you get to decide what the base is. Got a thing for concrete? make a waist brace out of two-by-fours and drop it in the garage. Have some rotting support beams in the kitchen that make the linoleum oh-so-cushy? Wait for Mother's soap operas to come on and it's all yours. Or perhaps you'd like a dedicated rig with backup power, 5.1 Dolby surround sound and a locked door between you and your sister; In that case, only your ingenuity sets the limit. It will even be just like a gaming mouse, in that you can drop $500+ getting the best pair of gaming shoes on the market, or you can head to Staples, get a set of strap-on soles for $20 and nab some stale candy on your way out. Once I have a programmer and a little cash to build my prototype, it should only take a few weeks to get up and running, as 90% of the code required already exists. This will be something to keep an eye out for here on Contents Explosive during the next month or two.

-The same night I came up with my Gaming Shoes idea I also finally figured out how to make a cheap, reliable, hollow centered slipring with only basic tools. A later post will cover in-depth instructions, so check back often!

Now that you're no doubt riding a dopamine high from all the great things I just told you, I'm going to go ahead and cut that off by saying I lost all of my CAD files for Project Abraham. My entire hard drive was compromised by my chronic cranial activity deficiency (I did something dumb) and so the project is on hold until I have the patience to redo all of that modeling work.

The night carries on and so must I. It is with great excitement and hope for upcoming projects that I close this letter to you, my faithful Reader, and bid you a prosperous and enlightening time.


-K

Friday, January 3, 2014

The Long Awaited

Alroighty, it's been long enough. It's about to get three-dimensional all up in this bitch:



Up close and personal

This here is called the 'front'. I'll do my best to avoid technical jargon, but bear with me. You can see some hidden lines in this picture, those are showing the layout of each of the parts. Also, it is worth noting that the screen size shown here is slightly smaller than actual--I forgot how thick I was supposed to make the border, so just stuck it in as-is. Next, from the rear:



and an iso for you to get your bearings:




So, for identification purposes, the three light gray blocks are batteries, and were probably the hardest to place. The large green square above them is the charge/discharge circuit, and just outside of the frame I actually have a couple of Anderson Powerpoles which were to be the power plug. The largest green circuit board in the upper right would be the motherboard from the GameCube, situated directly right of the memory card slot (off-white), SD card slot (orange, upper), and the WASP (orange, lower). Immediately below, one may observe the audio amplifier, who's controls lay on the opposite end of the device. The green one is a volume knob, and the black one is a pair of headphone jacks. Between them is a small, slim green board which holds the buttons used to control the LCD controller board, which may be my favorite: it's not easy to see from this angle, but it's actually tilted down. There was no way to fit it in flat with all the other components taking so much room, so it juts out, giving Abe here a Gameboy Color-esque ass. In the end I found out that a 1 inch thick portable is insanely slim, given the usual thickness of GCN portables. Altogether, I think I'm happy with it thus far, I just need to 3D print that case. Speaking of which...




*Dun-Dun-Dun*

Here's a quick rundown of the major points:

-controlled only by an Arduino. No shields, no add-ons of any kind, only basic circuitry (switches, transistors, etc.)
-must use only a normal, DC motor, the kind you could pull out of any old appliance. No steppers.
-$100 budget, at the most. Ideally we should aim lower.
-Any parts that need to be custom made, like the frame, should be able to be cut from any chunk of wood with basic tools. This means no laser cutting, no plasma cutting, just what can be done with a circular saw, jigsaw, a drill, and some sand paper.

What you should say to yourself is, "how can I build this without paying for anything?" After the fact, what I expect to happen is one will make their own basic framework, then 3D-print better parts to gradually increase the precision of the machine. So far, my minimal-budget mechanism ideas are as follows:

Stepper Motor Alternative


so I was thinking about how I could just make a really nice, small step motor with nothing but a DC motor and a switch, and something something got this idea. The green part is a VEX lemit switch, and the blue part is one you'd have to make yourself. Now I know what you're thinking: "how the flagship am I supposed to make something that small and precise?!" Weeellllll, it just so happens that when I made the part, I discovered that you can put in all the necessary constraints, but still make it as big as you like. Just pick a radius, print a profile, staple to your plywood and you're in business.



Plate Rests


This one's a little more intimidating, but I assure you it can be done. I imagine one would first cut the top and bottom out of 1/2" plywood, then glue them together. The hole can just be an interference fit for a 7/16 nut, plus you could fill the edges with hot glue or something. (not in the tool list, I know, but still common enough.) Both of these design use 1/4" allthread, and you can get more than enough of that on Mcmaster-Carr. (6ft for $4) This does mean that leveling your plate would mean individually spinning each corner around and around until it's just so. Also I realize there are a few parts that I left open-ended here, like how to attach an encoder wheel to allthread, but I think you're all clever enough for that. So by my calculations, if one uses 1/4-20 allthread and the 8-lump encoder wheel shown here, you can get a precision of 1/320th of an inch, or just under 80 microns. For comparison, a MakerBot Replicator2 goes down to 20 microns--a tolerance that we can beat with a simple 3/13 gear train, printed from the initial machine. Obviously there are plenty of other ways to do it, but that's the one that came to mind first.


I have found myself to have bitten off a bit more than I can chew trying to convert stl files to a step-code that this design could use, so I'm thinking of using Slic3r or one of the many existing slicing engines out there, then working from their .gcode. That'll be my next contribution, though it may not come for quite a while. Until then, I'm sure everyone can keep busy with this little springboard here. Good luck.

K

Sunday, December 22, 2013

The Great Shoe-String Budget 3D Printer

Alright alright, so I never posted those CAD models. I have them all, except maybe the fans, and I even got started on designing the case for Project Abraham! However, I ran into one small hiccup: 3D printing the case would cost more than double the entire rest of the project combined.

That's kind of a problem.

So, among other things, my new most important project is a dirt cheap 3D printer. Anybody who's done even a little research knows that 3D printers aren't cheap, and even if you try to build one it requires all sorts of hoity-toity stepper motors, thermocouples, and thermal-barrier tubes. This is most certainly not a student-friendly pursuit--that is, not until today. I, along with my friend, mentor, local-deity-of-rapid-prototyping and penny-wise designing engineer Harry, have decided we will embark on the noble quest of bringing the thought of household 3D printers within the budgets of John Everyman. After chatting over Steam for less than an hour, we already have two major ideas: one to replace the usual stepper motor, and another that is actually a whole different spatial representation of a 3D printing model. Simply put, we're off to a good start. I'll see you all again when we've got some working prototypes!


K

Sunday, October 20, 2013

Don't Tell Tom

The full wiring diagram is finally finished!



I'm going to ignore the bit about the Wavebird transceivers.  And the small incongruities. And the lack of all external buttons and switches needed for a Wiikey. 

Speaking of the Wiikey, I suppose I must finally admit defeat in the face of tiny soldering. The one that I had ordered was one that was ten dollars less expensive than the least I could possibly pay (I know, I'm too extravagant) because the connecter had superglue in it. To make a long workday short, I thought I could get the glue out. I couldn't. Thought I could solder straight to the board. I couldn't. So now I'm ordering another, with all the things I have to order.

I have also come up with a completion "deadline" - Sunday, two week's time from today. Deadline is in quotations because my real deadline is Thanksgiving Break, as that is when my nerd friends get back from University of Wyoming. Also, it is very possible that shipping will delay things far beyond two weeks, but it should still be close.

I'll try to get pictures of all my CAD models up tomorrow, and I'm ordering everything but the plastic for the case tonight.

Until next time,
-K

Thursday, September 26, 2013

They Said it Could Not be Done

And they were wrong. Because I have a fully wired prototype.





Teh-dehh



Or rather, almost fully wired. I'm still working on the WiiKey, as the connector was messed up and in an attempt to fix it I broke the whole thing off, meaning I now have to solder directly. And soldering directly is freaking hard.

Anyways, lots of big developments since my last update. This is all moving along quite quickly, thanks to finally finding someone to invest in it. Also, the lab in which this setup currently resides was a recent addition to my school (details below). In order to put it in, they had to tear out a computer lab, and of course all the monitors were given to the robotics team to sell. And of course, we took the best ones for ourselves, cannibalizing a few others for their speaker bars. Now, there were a couple leftover--everything to the right of the Gamecube motherboard is what was inside. Sound quality is decent, it comes with a built-in volume control/power switch, two 3.5mm headphone jacks, and runs off of 12v.

Now on to the fun part: everything you see above took me about two hours altogether I think, possibly less. At first I was having some issues with the LCD control board (the tall one sticking straight up) as I would plug it in and the connector would just get really, really hot. Turned out to be a simple mistake, the connector was in upside-down and was shorting out. Easy fix. In pleasant news also pertaining to the controller board, I hadn't realized it came with a ton of goodies, such as HDMI in, AV out, a remote control, and a USB port that allows me to play things off a flash drive. All of these things, I intend to leave in the final product. I do intend to re-solder some things on the board, laying down capacitors and removing non-NTSC ports, but other than that minimal work needs to be done. My only complaint is that the board takes about 30 seconds to warm up before you can actually turn it on.

Next I shall tell you that I have decided against the built-in Wavebird connectivity, though the sold item will still come with a customized one. I figured that between the switches, the transceivers (very hard to buy independently), and the extra space, it just wasn't worth it.

For power, I have also decided against a custom regulator. the Wiikey will run off the Gamecube's 3.3v line. as I'm told, using a custom set for a 12v (really 11.1v) battery just wouldn't give me enough of a boost, again, thanks to cost and space. However, since it will run on three of these batteries, connected by this protection circuit and charged by this charger, I should get between one and two hours playtime. I'll probably still need a 12v regulator, but thats all. My final comment on the batteries is that since this is mostly intended for long car trips with friends, there will be a port for an external battery pack, likely of the same nature as the aforementioned LiPo cells.

Before you leave due to boredom, I give you the one, the only, the long awaited...

Video of it booting up.





Yes, I know. It's late, I'm tired, and I don't want to bother editing it out. It happens to be the teacher who runs that lab, and who immensely enjoys spooking me because I'm jumpy.

Speaking of that lab, it's called the FabLab, short for Fabrication Laboratory. It features three Makerbot Replicator 2's, two 60 watt Epilogue Laser Engravers, a CNC machine, a vinyl cutter, its own computer room (complete with tons of CAD and programming software), some very nice soldering equipment, a whole host of miscellaneous tools, and enough Arduinos to play Portal 2. 

And guess who's the technician for it.

See him majestically survey his domain.


It's usually pretty nice, though stuff keeps breaking, so I'm pretty busy most of the time. The only downside is dealing with students. Nothing reminds you of your loathing for people like sitting in a room a noisy, sweaty kids. 


That's all for now. Photography is courtesy of my lovely assistant Stephanie, who will be appearing in many posts to come. 



And on that note I must say good night. I hope to see you again next post, when Abraham shall not only play games, but do it without a power socket.

-K